Valid from: Autumn 2017
Decided by: Professor Thomas Johansson
Date of establishment: 2017-03-22
Division: Computer Science (LTH)
Course type: Course given jointly for second and third cycle
The course is also given at second-cycle level with course code: EDA221
Teaching language: English
To give a fundamental understanding of methods and techniques for 3D computer graphics and practical experience of graphics programming.
Knowledge and Understanding
For a passing grade the doctoral student must
Competences and Skills
For a passing grade the doctoral student must
Judgement and Approach
For a passing grade the doctoral student must demonstrate the ability to critically evaluate and compare different methods used in computer graphics.
Construction of geometric objects. Describing and calculating object movement. User interaction. Translation of geometries in 3D space to the screen. Models of light and surface materials. Mapping and buffer techniques.
Angel, E.: Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th edition.. Pearson Education, 2011. ISBN 9780273752264.
Types of instruction: Lectures, laboratory exercises
Examination format: Written exam
Grading scale: Failed, pass
Examiner:
Admission requirements: EDA011 Programming, First Course or EDA016 Programming, First Course or EDA017 Programming, First Course or EDA501 Programming, First Course or EDAA10 Computer Programming in Java or EDAA20 Programming and Databases
FMA420 Linear Algebra
Assumed prior knowledge: EDAA01 Programming - Second Course
Course coordinators:
Web page: http://cs.lth.se/eda221-computer-graphics/