Valid from: Autumn 2017
Decided by: Professor Thomas Johansson
Date of establishment: 2017-03-22
Division: Computer Science (LTH)
Course type: Course given jointly for second and third cycle
The course is also given at second-cycle level with course code: EDAN35
Teaching language: English
The purpose of the course is to that the students shall comprehend the foundations about three-dimensional computer graphics using hardware accelerators. Furthermore, the student shall understand how graphics algorithms for hardware work, and the student shall be able to apply this in practice.
Knowledge and Understanding
For a passing grade the doctoral student must
Competences and Skills
For a passing grade the doctoral student must
Judgement and Approach
For a passing grade the doctoral student must be able to find information about algorithms, and critically value these, and thereafter implement, and test whether a good result can be obtained.
Graphics architectures, shader programming, graphics APIs, edge functions, perspectively correct interpolation, texturing, caching, filtering, fixed-point math, texture compression, performance analysis, antialiasing algorithms and culling algorithms.
Published papers from the leading researchers in the field.
Types of instruction: Lectures, laboratory exercises
Examination format: Written exam
Grading scale: Failed, pass
Examiner:
Admission requirements: EDA221 Computer Graphics
Course coordinators:
Web page: http://cs.lth.se/edan35