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Third-Cycle Courses

Faculty of Engineering | Lund University

Details for the Course Syllabus for Course EDAF80F valid from Autumn 2017

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General
Aim
  • To give a fundamental understanding of methods and techniques for 3D computer graphics and practical experience of graphics programming.
Contents
  • Construction of geometric objects. Describing and calculating object movement. User interaction. Translation of geometries in 3D space to the screen. Models of light and surface materials. Mapping and buffer techniques.
Knowledge and Understanding
  • For a passing grade the doctoral student must
  • know the different steps comprising the translation of a scene description to an image
    understand the structure and design of interfaces to graphics hardware.
Competences and Skills
  • For a passing grade the doctoral student must
  • be able to perform the mathematical calculations needed in the rendering process
    use OpenGL to implement a hardware accelerated renderer
Judgement and Approach
  • For a passing grade the doctoral student must
  • demonstrate the ability to critically evaluate and compare different methods used in computer graphics.
Types of Instruction
  • Lectures
  • Laboratory exercises
Examination Formats
  • Written exam
  • Failed, pass
Admission Requirements
  • EDA011 Programming, First Course or EDA016 Programming, First Course or EDA017 Programming, First Course or EDA501 Programming, First Course or EDAA10 Computer Programming in Java or EDAA20 Programming and Databases FMA420 Linear Algebra
Assumed Prior Knowledge
  • EDAA01 Programming - Second Course
Selection Criteria
Literature
  • Angel, E.: Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th edition.. Pearson Education, 2011. ISBN 9780273752264.
Further Information
Course code
  • EDAF80F
Administrative Information
  •  -03-22
  • Professor Thomas Johansson

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